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30 coins plot summary
30 coins plot summary













30 coins plot summary

Marasi is warmly welcomed at the constabulary office. Steris gives Wax a note from Marasi, saying to meet her at the mansion. He and Max leave the ship, and head back to their home. Daal makes it clear that he thinks the Bands of Mourning belong to his people, and Wax says that he isn't the person to discuss the matter with. An annoyed Daal leads them to the restroom, and him and Wax continue talking. Max interrupts by saying he needs to use the bathroom. Wax cordially welcomes Daal to the Basin, whose response borders on hostile. They are greeted by Admiral Daal, the new ambassador from the Malwish Consortium. Once the Malwish on the ship notice Wax, they send a skimmer down to collect him and bring him up to the warship. He tells her that the end is coming, either from ash or the men of gold and red. She frantically uses her knife to remove one of the four spikes from his chest, as his eyes grow a more vivid red. Marasi manages to shoot the Cycle three times in the head, though he starts to heal.

30 coins plot summary

The Cycle's eyes start glowing red, and he tells Marasi that Trell is choosing hosts to bestow his power on. Marasi realizes that he's using Hemalurgy to grant himself extra abilities. She stabs him in the arm with a glass dagger, but he heals immediately. He says that Trell wants her specifically, and thanks her for coming to him. She tells him to surrender, but he just smiles and taps Feruchemical strength, growing larger and stronger. As she approached him, his pistol was also flung away. He shoots at Marasi, but she uses a Allomantic grenade that Wax had charged to repel his bullets. Marasi catches up to the Cycle in an underground cavern with a ravine running through it. He cries out right before Wayne takes him down, and Wayne and Marasi are forced to go with Wayne's plan. Wayne agrees, but as they head back, they stumble across one of the guards relieving himself in the tunnel. Marasi wants to get backup and return, but Wayne argues that they should go ahead and go in. Wayne identifies the leader of the group, a Cycle in the Set. Marasi counts thirty-seven armed men and women in the cavern, including the two guards. They sneak past the guards and find a natural gap in the rock, which lets them see into the cavern where the majority of the criminals are. They come across a few guards playing cards. Marasi and Wayne move down the tunnel, finding old footprints. The bill passes, with 122 for and 118 against. Though he had the goal of delaying the vote by having Melstrom investigated, the vote on the bill proceeds anyways with Melstrom, Hasting, and Erikell excluded from the voting. When Melstrom stands to argue, Wax presents the chamber with a letter from Houses Hasting and Erikell, bribing him to support the bill. He presents the senate with sixty letters from Outer City politicians, who want to work with Elendel peacefully, without conflict. Wax argues that the bill is a stupid idea, saying that it will only make the Outer Cities more furious with Elendel, and incite civil war in the Basin. Wax enters into the chamber to give his speech, arguing against a bill that would give the Elendel governor more power, especially over the Outer Cities. Steris helps Wax prepare for his speech before the Elendel senate, Wax's son giving him two drawings to take with him.















30 coins plot summary